Fritztrainer
            | MIDDLEGAME
            Middlegame Secrets Vol.2
            Jan Markos
         
     
        
        
        
              Let us explore together how the rooks should enter the game in the early middlegame, how they operate on open files and how they sometimes join a deadly attack, being transferred in front of the pawn chain and many more topics!
        
        
        
            This series will show you in great detail the specific qualities of each chess piece,  so that you can maximize their effectiveness and thus improve your game. Everyone knows that a rook is dangerous on the 7th rank, and that it belongs  behind the pawn. However, there is so much more to learn about this  inconspicuous piece! Let us explore together how the rooks should enter the game in the early  middlegame, how they operate on open files and how they sometimes join a  deadly attack, being transferred in front of the pawn chain. We will also discuss  the cooperation of the rooks and many more topics.
• Video running time:  5 hours
• Extra: Additional database  with exercises
• Training with ChessBase apps –  Play key positions against Fritz  on various levels
         
        
            
Contents
        
                
                
                    
                        
2
                    
                    
                        
The rooks are stronger than minor pieces when playing on the edge of the board
                    
                 
                
                    
                        
3
                    
                    
                        
Get your rooks active as quickly as possible
                    
                 
                
                
                
                    
                        
6
                    
                    
                        
Open file in a quiet position
                    
                 
                
                
                
                
                    
                        
10
                    
                    
                        
The file which is further away from the king is usually the correct one I
                    
                 
                
                    
                        
11
                    
                    
                        
The file which is further away from the king is usually the correct one II
                    
                 
                
                
                
                    
                        
14
                    
                    
                        
Attack on the g- and h-file
                    
                 
                
                    
                        
15
                    
                    
                        
Doubled pawns are vulnerable to exchanges
                    
                 
                
                    
                        
16
                    
                    
                        
Opening a second flank
                    
                 
                
                
                    
                        
18
                    
                    
                        
Key factors for a successful attack on the 7th rank
                    
                 
                
                    
                        
19
                    
                    
                        
Typical defender mistakes
                    
                 
                
                    
                        
20
                    
                    
                        
Losing track of strategical goals in tactical positions
                    
                 
                
                
                
                    
                        
23
                    
                    
                        
Opposite coloured Bishops/Material Imbalances/Central Majority
                    
                 
                
                    
                        
24
                    
                    
                        
Passed Pawn/King position
                    
                 
                
                
                    
                        
26
                    
                    
                        
Transfer to a different wing
                    
                 
                
                    
                        
27
                    
                    
                        
Transfer to attack a weakness I
                    
                 
                
                    
                        
28
                    
                    
                        
Transfer to attack a weakness II
                    
                 
                
                    
                        
29
                    
                    
                        
Transfer to attack a weakness III